REVIEW · FRENCH QUARTER
New Orleans Haunted Ghost, Voodoo & Vampire Walking Tour
Book on GetYourGuide →Operated by The Witches Brew Tour Company · Bookable on GetYourGuide
Night in the French Quarter gets personal fast. This walking tour pairs haunted New Orleans storytelling with real landmarks, including the LaLaurie Mansion and the Pharmacy Museum exterior tied to 19th-century bloodletting. I also like the start at Witches Brew Gallery & Oddities Shop and the way the guide connects ghost tales to culture, including Vodou traditions. One heads-up: it’s a mostly outdoor walk over uneven sidewalks, so good shoes matter.
You’ll cover 6 to 10 spooky sights in about 1.5 to 2 hours, with guided commentary in English and a short break built in. Expect the guide to do the heavy lifting: naming what you’re seeing, placing it in context, and keeping the stories moving so you don’t just wander from stop to stop.
In This Review
- Key highlights worth choosing this one
- French Quarter Ghosts, Vampires, and Vodou: What This 90-Minute Walk Feels Like
- Where You Begin: 311 Exchange Place and the Oddities Shop Starter
- The Route Strategy: Covering 6–10 Spooky Sights Without Museum Ticket Hassles
- Jackson Square Area: Passing Big Names and Getting Oriented
- Old Ursuline Convent Exterior: When Architecture Carries a Story
- The New Orleans Pharmacy Museum Exterior: Bloodletting and Leeching Without Going Inside
- LaLaurie Mansion: Madame LaLaurie and the Tour’s Most Intense Stop
- Jacques Saint Germain Vampire Lore: How the Tour Uses Rumors as History Texture
- Voodoo and Vodou Traditions: What You Learn and How It Comes Across
- Lafitte’s Blacksmith Shop Bar Area: Ending at a Place That Still Feels Like a Character
- Guides and Storytelling: Why People Keep Booking This Tour Company
- Price and Value: Is $33 a Good Deal for This Kind of Walk?
- Practical Tips So You Enjoy It More
- Should You Book This Haunted Ghost, Voodoo & Vampire Walking Tour?
- FAQ
- How long is the New Orleans Haunted Ghost, Voodoo & Vampire Walking Tour?
- Where does the tour meet?
- Is this tour wheelchair accessible?
- Is food or drinks included?
- Is the tour outdoors, and does it run in rain?
- Can I bring my own beverages, and is it dog friendly?
Key highlights worth choosing this one

- Starts near 311 Exchange Place (across from The Pelican Club) and funnels you into Witches Brew Gallery & Oddities Shop
- LaLaurie Mansion exterior plus the grizzly story tied to Madame LaLaurie
- Pharmacy Museum exterior tied to bloodletting and leeching in the 19th century
- Vampire rumors on the route, including Jacques Saint Germain
- Vodou traditions explained on the street, with respect and context rather than just shock value
- A short break around the middle so you’re not fighting fatigue for the whole 90 minutes
French Quarter Ghosts, Vampires, and Vodou: What This 90-Minute Walk Feels Like

If you want New Orleans spooky without spending all night in lines, this tour is built for you. It’s short, guided, and land-marked—so you’re not just chasing vibes. You’ll walk through the French Quarter while hearing ghost stories, vampire lore, and Vodou-related traditions woven into what you see.
The best part is how the guide uses the city itself as a set. You don’t need tickets or long museum stops, because most of what you learn comes from seeing exteriors and hearing the connections behind them. That also makes it a solid pick for a first night—when you’re still figuring out the geography.
That said, this is still a walking tour. You’re outside in all weather, rain or shine, and you’ll be on uneven surfaces. If you’re visiting during hot evenings or in sudden storms, plan clothing that can handle quick changes.
Where You Begin: 311 Exchange Place and the Oddities Shop Starter

The meeting point is 311 Exchange Place, and the instructions say it’s directly across from The Pelican Club restaurant. You’ll want to arrive at least 30 minutes early, which gives you time to get oriented and join the group before you move.
From there, the tour starts at Witches Brew Gallery & Oddities Shop. This matters more than it sounds. A themed start helps your brain switch modes—history becomes story, and story becomes a way to watch the street around you. It also sets the tone for a tour that mixes folklore with specific local sites.
You’ll also see why the tour asks for comfortable shoes and cash. You may not pay for entrances (more on that later), but the oddities stop is the kind of place where you’d naturally want to browse or buy if something catches your eye. Even if you don’t, it’s a fun jolt of New Orleans atmosphere before you hit the sidewalks.
The Route Strategy: Covering 6–10 Spooky Sights Without Museum Ticket Hassles

The tour is designed to hit multiple landmark exteriors in a tight loop. That’s a big value move in the French Quarter, where the streets can feel endless and time can disappear fast.
At a high level, you’ll get:
- guided walking through the historic French Quarter
- a sequence of spooky story stops (about 6 to 10)
- key exteriors tied to ghosts, medicine horror, and vampire rumors
- a built-in break around the middle
Because entrances aren’t included, you should expect mostly exterior viewing. That’s not a downside if you’re here for storytelling and atmosphere. It’s a downside only if you’re hoping to fully tour multiple buildings inside.
Jackson Square Area: Passing Big Names and Getting Oriented

Early on, you’ll move toward the Muriel’s Restaurant / Jackson Square area. The tour description specifically mentions you’ll pass outside major landmarks like Muriel’s and the Old Ursuline Convent.
This part is useful in two ways. First, it helps you understand where the Quarter’s energy concentrates. Second, it gives your guide room to set the historical context before turning the volume up on the spooky stuff.
If it’s your first time in New Orleans, I like this approach: you learn where you are while you learn what you’re supposed to be looking at. And if you’ve already been sightseeing, you’ll still get value because the guide isn’t just naming buildings—they’re connecting them to stories you’d probably miss on your own.
Old Ursuline Convent Exterior: When Architecture Carries a Story

The Old Ursuline Convent stop is outside, but it’s the kind of building that practically asks for a story. Here, you’re not meant to focus on one single fright moment. Instead, you’re getting layered folklore and local memory tied to the Quarter’s older structures.
The challenge with ghost tours is that they sometimes skip the why. This one tries to give you at least a taste of context, so the weird details land better. You’ll come away with more than just a list of scary names—you’ll understand the emotional role these places play in local storytelling.
The New Orleans Pharmacy Museum Exterior: Bloodletting and Leeching Without Going Inside

Next up is the New Orleans Pharmacy Museum exterior. The tour description highlights that this is where bloodletting and leeching took place in the 19th century.
This is one of the stops that I think broadens the tour beyond pure horror. It connects fear to something real: the history of medicine, when cures were often brutal and the science didn’t look like what we’d expect today. Even if you’re not into macabre themes, it’s still a striking stop because it explains how people lived—and what they thought they were doing to survive.
Again, entrance isn’t included, so you’re taking the experience through the street view and the guide’s explanation. That’s a good fit if you prefer walking and listening over ticketing and scheduling.
LaLaurie Mansion: Madame LaLaurie and the Tour’s Most Intense Stop

The Lalaurie Mansion is the headline exterior. The tour description is clear about the story: you’ll hear the chilling tale of Madame LaLaurie.
This stop is also where you get a 15-minute break. That break is important. In a tour packed with horror themes, you don’t want everyone forcing themselves to stand through the next stretch dehydrated or restless. The break helps you reset before the route turns back into more legend and lore.
One practical thing: if you’re sensitive to grim stories, this is the part where you’ll likely feel it most. The tour leans into the dark history of the French Quarter, and this mansion exterior is where the tour doesn’t hold back.
Jacques Saint Germain Vampire Lore: How the Tour Uses Rumors as History Texture

You’ll also see the exterior tied to Jacques Saint Germain, a figure rumored to have lived there as a vampire. Whether or not you treat that rumor literally, it works as storytelling fuel.
I like how this fits the tour’s overall style. It doesn’t just shout spooky names. It uses rumors like Saint Germain to show how legends attach themselves to real locations. In the French Quarter, that’s often what you’re really paying for: a guide who helps you read the city like a storybook.
Voodoo and Vodou Traditions: What You Learn and How It Comes Across

One of the tour’s stated highlights is learning secrets and traditions of the Vodou religion. It also says you’ll pass the New Orleans Historic Voodoo Museum.
This section matters because Vodou gets simplified a lot outside New Orleans. On this tour, the promise is that the guide explains traditions and meaning, not just shock. You’ll be hearing the stories in the setting of the Quarter—where the culture is part of the streets you walk, not just a theme for the night.
Also, the tour is framed around respectful storytelling. That doesn’t mean it turns fluffy. It means you’re being shown how local tradition and local belief influence the folklore you’re hearing.
If you’re the type who wants more than jump-scare vibes, this is where the tour earns its keep.
Lafitte’s Blacksmith Shop Bar Area: Ending at a Place That Still Feels Like a Character
The tour ends outside Lafitte’s Blacksmith Shop Bar. That works well because it’s a lively, landmark kind of finish—somewhere you can feel the Quarter’s nightlife pulse without committing to a whole bar crawl.
Ending at a recognizable spot is practical too. You’ll have an easier time planning what comes next, whether you want dinner, a second walk, or a slower night back through the streets.
The tour says the activity ends back at the meeting point, but you’ll still finish in the French Quarter zone, close enough that you’re not stranded with a long transit plan.
Guides and Storytelling: Why People Keep Booking This Tour Company
This is where the reviews data becomes useful. A lot of the praise points to one thing: the guide’s storytelling voice and energy.
Names that show up in strong reviews include Lacey, Graham, Nikki, Juju, Chris, Tony, DeAnna, William, Brent, Jodi, Jimmy, Mack, Erin, Jody, and Robby Rob (plus Spooky Rob). People consistently note that the guide made the stories fun and audible even with street noise, and that they balanced facts with entertainment.
That matters because the tour itself is short. If the guide is strong, you walk away feeling like you got a full experience. If the guide is weak, you’d just be following someone at a jogging pace between landmarks.
Based on the pattern of feedback, this tour tends to hire performers who keep you together, hold attention for kids and adults, and make the pacing work.
Price and Value: Is $33 a Good Deal for This Kind of Walk?
At $33 per person, you’re paying for guided storytelling plus a route that hits multiple major exteriors across the French Quarter. Since entrances aren’t included, you’re not paying museum fees on top of the ticket.
So the value depends on your goals:
- If you want guided ghost and folklore explanations tied to real buildings, this is a good match.
- If you want hands-on exhibits or long indoor stops, you may feel limited because the tour is largely exterior-based.
The duration—about 1.5 to 2 hours—also supports value. You get a dense experience for a relatively short window, which helps in New Orleans when your energy and daylight are always in short supply.
One more practical value point: the tour allows you to bring your own beverages. That’s helpful when you want to control what you drink during an outdoor walk.
Practical Tips So You Enjoy It More
Here are the things that’ll help you have an easier time on a French Quarter night:
- Wear comfortable shoes. The route involves uneven sidewalks, and the tour is walking-heavy.
- Plan for outdoor weather. The tour operates in rain or shine, with rare cancellations only for severe weather.
- Bring a small stash. The instructions mention cash, and you can bring your own beverages.
- Don’t skip the restroom timing. About 1 hour into the tour, there’s a 10-minute restroom and refreshment break. Combine that with the longer break around the mansion stop.
- If you’re traveling with kids or a group, the guide energy is a real asset. Many reviews highlight that families stayed engaged through the whole walk.
Should You Book This Haunted Ghost, Voodoo & Vampire Walking Tour?
I’d book this if you want a quick, guided French Quarter night that mixes haunted history with culture. It’s a strong choice for first-timers who want an easy orientation plus spooky stories you can actually place on the map. It’s also a good fit if you like guided history that includes folklore, not just dates and plaques.
I would not book it if you hate walking on uneven sidewalks or you prefer museum-style indoor experiences. Since most stops are exteriors and entrance fees aren’t included, you won’t get the full-on building interior experience that some people want.
If you’re on the fence, look at the guide style when you choose your departure time. Based on the repeated feedback, this tour’s success is often about the storyteller you get.
FAQ
How long is the New Orleans Haunted Ghost, Voodoo & Vampire Walking Tour?
The tour lasts about 1.5 to 2 hours. Starting times vary, so you should check availability for the exact schedule.
Where does the tour meet?
Meet your guide at 311 Exchange Place, directly across from The Pelican Club restaurant. You should arrive at least 30 minutes before departure.
Is this tour wheelchair accessible?
Yes. The tour is listed as wheelchair accessible.
Is food or drinks included?
No. Beverages and snacks are not included, and entrance to sites mentioned is not included. There is also a break for restroom and refreshments during the walk, but food and drinks are not part of the ticket price.
Is the tour outdoors, and does it run in rain?
Yes, it’s an outdoor walking tour. It operates in all weather conditions, rain or shine, but rare cancellations can happen due to severe weather.
Can I bring my own beverages, and is it dog friendly?
Yes. You’re welcome to bring your own beverages, and the tour is dog friendly.




